i d like to say hi and i have a suggestion: i know what we can add in the "orthers" section of the fandom portal: fan characters and roleplay (roleplay is part of fandom) if the awnser is yes. okay if the awnser is no. no problem
Ah, yeah, in that case I understand better. I originally assumed they were generalist concept arts by Inti Creates for the Shantae series, but it sure looks like most of the sketches ended up being used in TPC, so I guess the best solution would have been to move them from the HGH page (which is already overcrowded with sketches anyway) to the TPC page. Thank your for your contributions!
Actually, we do not have a rule set in stone on the matter, but as of yet, no standalone page has been created for a boss if it didn't have a minimum characterization beside its appearance in the fight against Shantae (for instance, the bosses from the first game, except Risky Boots, don't have individual pages. Of course, the fact that they don't have official names doesn't help). I have not played The Pirate's Curse yet, I'm from Europe where the game is not released for the moment, does the Empress Spider have some info about it outside the fight?
I'm not 100% opposed to the creation of individual pages for bosses, however. I just wonder if they're really useful.
Hi Juuldude! Well, I'm doing fine, I've had rather calm days on the professional front this week so I mostly used my spare time to rest and take walks outside; I was pretty exhausted lately. I also listened to French rock and video game music, tried to liquidate my books-to-read pile, and this morning I bought the Half-Life and Portal series which were in flash sales on Steam, although I'm not sure when I'll get around to actually play them. To sum it up, it's been quiet.
Not much to talk about regarding Shantae, I should build pages on the Wii and other consoles which HGH will be out on but I've been reluctant to do so, I already built the GB/GBA/NDS/N3DS pages almost all alone and it was hard work, so I'm not really motivated to go through all these research tasks again. I'll probably work on them when I'll have flashes of motivation, if I ever have some.
I'm doing fine myself too, today was the last day of a hard test week where we only got tests. I've gamed a lot, replayed Risky's Revenge for fun and to try some things, played the original Shantae for a little bit, listened to game music, did taekwondo and this weekend I'm going to the beach, hopefully the weather is good.
I saw all those game pages, I don't think I could add more about them, you did a solid job on it, good work :)
Ah, yeah, it's exam time for high school students in France too. Thankfully I'm beyond all this now. I hope you will get to rest and have fun at the beach after all that work! That's great that you practice taekwondo, I've been told many times that I should practice a martial art as well, but I never did. I'm regretting it a bit.
Thank you for the compliments, I sure put a lot of hard work in those console pages! These and the Capcom page too, a very busy period for me on the wiki.
Hi Pierre. I've modded the homepage intro text a tad bit to make it slightly more helpful to people who want to contribute. In doing so I put links to our walls. Not sure how you feel about that. Might be unnecessary. Anyway take a look and let me know your thoughts.
I think I mainly just wanted the community portal to be linked to so it can actually function as a resource for people (and also I so I can remember what the url is whenever I need to go there).
I've seen, it would be pretty cool from him if that was the case! I've been wondering what would happen if the people who have a page here found out about it, whether they would ask us to delete it or keep it. It looks like Mr. Morse is supporting our work, and if that's the case I thank him for that!
Now let's see how it goes from here. It would be cool if the Wiki created some real relations with Shantae's developers, maybe you would get more interviews to carry out ;)
That's a good idea, I never thought of that! (I've been meaning to ask Bozon for another interview sometime near the release of TPC.)
I suspect more recent series contributors will not mind having articles. It's flattering, and in a way it helps them - if they apply for a job this wiki contributes to the relevant search results when their name is googled.
In the Waterfall and Hidden Waterfall areas, yeah I remember those tiny guys. They looked like they were out of a Sat AM cartoon. A good way to make cash or to heal oneself at the beginning of the game.
If I understood correctly the sense of "Sat AM cartoons" (I'm French so I'm not 100% sure of American jargon), it qualifies all the cartoons that were syndicated on the Saturday morning case and were very successful among American kids (including Sonic). I was thinking about all those 80s and 90s cartoons in general. I should have used "80s and 90s cartoons" in my sentence above instead, to be more clear.
Whatever, you're right, the scarecrow field is actually a pretty dangerous place to farm in my opinion. Those "worms" are easier. Later in the game, you can also try the mini-games, but I never used them much.
If you use a Greedy Jar (available at stores) you will get double the gems from those snakes (which I think are a reference to Kid Icarus, which had snakes that were almost identical in every way).
(If you'd like more hearts grab some Vanishing Creme and head west from Scuttle Town to the Naga Wasteland, there's a little ladder leading down to a cave with a door that you can only get past if you're invisible.)
Good point with the farming section, didn't think about it. A similar section might be of interest for RR I guess, although cash is easier to make in this game. I guess it would mainly sum up to the Battle Tower and Wobble Bell thing.
You're welcome! And don't worry, actually I thought that I needed to fix it because:
1. I discovered the Spider thing when I was backtracking from the Western slopes of Mount Pointy; I lost time trying to climb on this side because of those dialog errors with Sky and Mimic (we'll have to do something about that on the wiki, I think) and I backtracked so frustrated that I wanted to catch the remaining Warp Squids to not have to do all the road again. I didn't know at the time that I could fly by the end of the game (the level design hinted at it but I was unsure) so I went back in Dribble Fountain and turned to Spider just as an experiment, and found out about the blue grid thing by pure luck.
2. The other one was actually the last Squid I caught in the game. I had found about the first floor secret passage, but not about the Warp Squid on the second floor, so that's why I felt like completing the information, so other people would not have to live the same frustration as me.
And otherwise, I know what you feel about the sense of accomplishment. For instance, in another field, I'm not a big game completist (especially when to 100% a game you have to go through a mini-game frustratingly alien to my gaming tastes, like the Blitzball in FFX) but when I know I can do it, I feel a bit unsatisfied when I have not finished a game. When I played FFVII (which remains my favourite video game of all time), I finished the game but I knew I had the skills to 100% it, and unfortunately the discs had worn off so I had to wait for years until the digital rerelease of the game to finally complete it, and how glad I felt to have Omnislash and all the Weapons down...
When you say 'dialog errors' do you mean the fact that they seem to tell you to approach Mt. Pointy from the wrong side? I thought I was just missinterpreting their words this playthrough - somehow I didn't notice it, or don't remember noticing it, the other times I played through on my GBA.
I think that this can be one of the things that are addressed in a 'FAQ'. I've been thinking of doing one. I feel like a genuine FAQ - not a walkthrough which is what most 'FAQs' on GameFAQs end up being, which I feel is generally the most useless and redundant form of gameplay advice. Many of the Qs could be content transcluded from other pages ('Where are all the Fireflies?' etc). I'll put up a page for it and link you it when I get home. I'd like to have one for all the games. FAQs are pretty easy to do, all you really need is questions that people are likely to ask.
As for completion, I used to be obsessive (OCD even) for this stuff, but lately I've started to realize the remarkably obvious fact that since the game exists for me to have fun, and since tedium and/or frustration aren't fun, it makes sense to not be bothered with 100%ing something if I will hate the whole time I am doing it. Case in point: The only thing I didn't like about FFVII was those minigames, and in my last playthrough of it I decided to forego them - and lo and behold I enjoyed the game much more, even if I had to finish it without certain skills. In Zelda games I now only get the heart pieces that don't involve thirty tries at some minigame store. Maybe it's laziness, but I call it efficiency.
Yeah, by "dialog errors", I meant that. I read somewhere that WayForward must have received some complaints because of this because the joke where Bolo is mixing up the directions in RR and Sky is picking him up on it near the end is a direct self-deprecation on the part of the developers, as well as a wink to the older players who may understand that Sky is being an hypocrite there.
The FAQ is a good idea. There are only two things that might be hard to help the gamers with through this format: the exploration of the labyrinths, and the boss strategies. The latter can be resolved by simply writing a boss strategy guide or something along these lines, but for the former, I'm not sure about how to procede.
Regarding 100%ing games, I understand how you feel, I'm not trying to do it anymore when it's too much of a bother. For FFVII, this is actually the episode in the series I have the less problems with the mini-games: I believe the card playing game in FFVIII and the Blitzball in FFX are much more annoying. But that's only me, I can understand how Chocobo races, the Snowboard thing and so on can be frustrating. I don't like that Snowboard game either, actually.
I have made the FAQ and have alluded to the "dialogue errors". If you can think of any other questions I should put there, let me know. Same with Risky's Revenge, come to think. I intend to give RR another playthrough on account of the next instalment being on its way.
I've done boss strategy guides for most of the GBC bosses, and will do the rest tomorrow mayhap. As for the labyrinths, the most useful way to show them would be a map, but that would be complicated to make. I see what you mean. Will ponder.
The games that really get me to try to see and do everything are, ironically, the ones where there's the most to see and do. I am terrible with Fallout and Elder Scrolls games, because they are massive and I have a hunger to wander and explore those types of open worlds. Thank god they don't come out very often, because they inspire in me a feverish obsession that I find quite frightening.
I've seen the FAQ, great work so far! I've already added a little thing of my own on the first game's FAQ. For RR, on a small importance scale, I'd add somewhere a note about whipping Wobble Bell for cash, I think it would have its place there, as much as on the poor puppy's page (well, this image seems to canon-ize the fact that the dog is still alive by TPC, but still, and I'm getting off-topic there).
Also, the boss strategy guides are cool too, I like the work you've done so far. Regarding the labyrinths, you're at the same point as me.
For our little completist conversation, I must admit I've consciously avoided games that are TOO massive... I just felt a sense of accomplishment after having 100%-ed GTA: San Andreas, but I also felt I could never immerse myself in a game that way again, especially since some of the secondary completist things looked so pointless (I remember the time lost at the car, plane and boat schools) and unfunny... Most of the games I've played since were of far less ambitious scale. I guess it turned me back into a casual gamer as I was gradually turning into a deep gamer. It would take a seriously great game to bring me back this way.
I suppose the labyrinths would be ideal for those walkthrough videos we've spoken of elsewhere. They are very linear but it is sometimes difficult to tell where to go next.
I started a very basic RR FAQ to add more to later. (I'm surprised you thought the dog died. That would make Shantae a horrible puppy-killer! Of course it's not canon.)
I think I'm as casual as I've ever been a gamer. I haven't touched my 3DS in ages, mostly just play this game Pixel Dungeon on my phone. I like the way a lot of mobile games will take a genre and distill it down to the most basic elements.
Wobble Bell: Well, I didn't actually believe the puppy died :) But the fact he doesn't come back after being whipped is, in my opinion, a dark humour instance. On Shantae's page on tvtropes, they even call this sequence "video game cruelty potential". I never whipped Wobble Bell personally, Risky's Revenge is much easier on the cash farming issue.
Casual gaming: I know what you mean. I'm actually slightly annoyed at the moment, since I don't have a 3DS and don't know how I'm going to play TPC yet. I believe they will ultimately release it on phone or Steam as well, but in the meantime I'll be useless for it.
Wobble Bell: There are two types of gamers - those who would smack the puppy and laugh and think nothing of it, and those who would just couldn't bring themselves to do it. I wonder what it is that makes me feel empathy for a fictional dog. I find that in games where you choose your own morality (Fallout, Skyrim, etc), I tend to prefer to act good, and when I do a second playthrough with the intent on being 'evil', I find it difficult at times.
Casual gaming: That sucks. You should spend the (doubtless many more) months before release befriending someone who has a 3DS, then borrow it from them when it arrives.
iPhone: Incidentally, do you have an iOS device? There are apparently a number of achievements for it which I don't believe are covered anywhere on this wiki yet. I don't have an iOS.
Wobble Bell: Tell me about empathy for fictional characters. I'm an old school gamer, and once I was forced to choose the "Alliance or Horde" side in Oddworld or Jedi Knight games, I knew I was an unredeemable light side Jedi.
3DS: It'll be hard. But who knows.
iPhone: Incidentally, yes. And now I feel extremely stupid. Because I just realized I never connected to the Game Center for any of the game apps I've got (I didn't care about achievements at all, and I didn't think about RR's achievements). So I opened it for the first time and indeed, there are 26 to unlock. Some of them have a straightforward description on how to get them, others are more blurry. (sigh) I guess I will have to do another playthrough... Where do you want me to list them? The FAQ page maybe?
Game morality: I guess sometimes it feels nice to just give it all up :) Video games might be there for it, after all.
Achievements: OK. I will post them as a list with the title and the short description, but I would recommend a four columns table: the first column with the icon for the achievement (I know how to take screenshots with an iPhone if you need me to tell you. No clue about the iPad, but I guess it's a similar system), second with the name of the achievement, third with the description, and the fourth describing the actual way to unlock it (some descriptions are not precise enough, as you will see).
Posted. Actually, I forgot about the point values thing, so I looked at it, and it seems WayForward got lazy there: every single achievement is worth 5 points except one: the "Mighty Shantae Champ!" achievement (which is worth 25 points). Which makes sense, to some extent.