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Risky Boots wears a large pirate hat, with a skull symbol, which keeps her long growing hair in (her hair is actually just as long as Shantae's, which is revealed when she disguises herself as a half-genie during the course of the Pirate Master, Risky's other archenemy and former captain.and also later during the final fight at the end of the same game, when Shantae deals her sufficient damage to make her outfit fall apart). She has a purple necklace with a gold pendant around her neck, a bikini top that looks like the upper half of a skull, deep purple pants lined with a white rim that looks like a jaw bone, a belt which holds her scimitar and pistol. It is revealed in that the skull pieces on her outfit are actually the skull of
In the first game, Risky Boots makes her presence known to Shantae when she and her Tinkerbats invade Scuttle Town. Shantae is able to protect the town, but fails to stop Risky from stealing Mimic's new Steam Engine. With her initial goal achieved, Risky then sets out to find the four Magical Stones so that she can improve the Steam Engine and make it suitable for her goals.
Risky loses the first three stones to Shantae, but later disguises herself as a Guardian Genie and manipulates Shantae into finding the fourth, after which she steals the whole set. Shantae then follows Risky to her hideout on a solitary island, where a giant mechanical fortress protects Risky's ultimate power: the Steam-Powered Tinkertank. Though formidable, the tank is destroyed due to its complete lack of weaponry, and Risky is forced to fight Shantae herself. After being defeated, Risky escapes before the island explodes.
Risky crashes the Relic Hunter's Expo at the beginning of the game and makes off with an old lamp that Mimic had just dug up. Her escape is covered by her new invention, the Steam-Powered Tinkertub, which Shantae disables but fails to stop before it escapes.
As Shantae collects the Magic Seals needed to prevent the lamp from activating, Risky frequently appears to taunt and belittle the half-genie's progress. Once the third Seal is found, Risky has Mimic kidnapped (with help from the zombie siblings of Rottytops, who betrayed Shantae, Abner Cadaver, and Poe) and blackmails Shantae to give the Seals to her. With no other option, Shantae surrenders the Seals and is promptly stripped of her genie powers when Risky activates the lamp. Risky then commands the stolen powers to destroy its former master, which it does by manifesting as Nega-Shantae.
Shantae defeats Nega-Shantae, but Risky escapes with the lamp and leaves the heroine with nothing but a hollow victory to show for her sacrifice. It is unknown if Shantae ever got the lamp back during Pirate's Curse.
As Shantae struggles to adjust to life without her genie powers, Risky arrives and captures her in a boobietrap bathtub, apparently believing that Shantae and her friends stole her army and weapons. As Shantae denies such actions, Risky takes her to Mimic's lab where she shows her a Tinkerbat trapped in a cage. However, the Tinkerbat is soon being surrounded by a dark fog which turns him into what Risky calls a Cacklebat. After releasing Shantae and watching her defeat the Cacklebat, she gives her the Magic Lamp so that she can imprison the strange black fog. Risky explains that the Cacklebat is proof that her former mentor, The Pirate Master, is preparing to return by spreading a curse through Sequin Land, and that she needs to seal off his sources of dark magic to prevent it. As she has been stripped of her Pirate Gear, Risky needs Shantae's help to do it.
Faced with a mutual goal, the two women agree to a truce and set off for the islands surrounding Sequin Land. As they adventure, Risky explains her past relationship with the Pirate Master: Risky had served on the Pirate Master's crew as the first mate, and took the Master's weapons and crew for herself after his defeat. She also reveals that when Shantae destroyed Nega-Shantae, the light magic that Risky stole from Shantae was consumed by the Pirate Master's evil soul and turned to dark magic in order to unleash his curse. Risky admits that she will stop at nothing to destroy the Pirate Master, which worries Shantae.
After sealing all of the Pirate Master's sources of dark magic, Risky and Shantae travel to Lonely Grave Island with the intent to blow it up. However, the Pirate Master returns to life and captures Risky out of anger for stealing everything from him. Shantae chases them to Sequin Land Palace and tries to fight the Pirate Master, then is ordered to give up the dark magic she had collected from all the Cacklebats in exchange for Risky's life.
If Shantae doesn't kill all the Cacklebats, the fight with the Pirate Master will end prematurely as he escapes, and Risky runs off swearing that she'll destroy him herself even at the cost of her own life. Shantae can do nothing but hope that Risky succeeds... somehow.
In the true ending of the game, the dark magic is instead turned into light magic and reabsorbed by Shantae, giving her the power to weaken the Pirate Master while Risky runs to Scuttle Town and commandeers a long-range cannon from the Ammo Baron, which she uses to fully destroy the evil fiend. Afterwards, Risky and Shantae meet one final time on Lonely Grave Island, where Risky tells Shantae that she's not going to give up her pirate ways anytime soon, but somewhat compliments the half-genie's heroism by comparing her to her mother.
Risky attacks Scuttle Town and steals Uncle Mimic's Dynamo blueprints, then allows Shantae to 'defeat' her and returns her own set of blueprints in their stead. Her ultimate goal is to complete the Tinkerbrain so that she can rule the Genie Realm from yet another volcano hideout. When Shantae thwarts her plan, Risky once again escapes before her volcano base erupts.
Risky Boots stars as a playable character for the first time in the DLC pack Pirate Queen's Quest. Supposedly the episode is set during the several hours during which Shantae was unconscious and corrupted by the magic inverter. Each of the levels follow Risky extorting construction materials for the Tinkerbrain from the Barons of Sequin Land. In the end it is heavily implied that the events of the episode are hugely exaggerated (or even completely made up) by Risky in order to make herself look good.
Shantae first meets Risky in the first chapter after the Half-Genies are kidnapped and the audience left her alone during the Half-Genie Festival, spying her and her crew blasting open the entrance to the Sunken City. Suspecting her old foe is up to no good, she follows, and after a while, is confronted by the wily pirate. A brief fight follows, but Risky stops after taking a few hits, telling Shantae that the true kidnapper isn't her, and directs her to where Harmony is held hostage, leading to the battle with the Water Lily Siren.
After this, Risky's actions follow something of a pattern; halfway through each chapter, she appears, she and Shantae fight, one of them stops the fight, and a path opens where Shantae can find the next captive and next boss.
Eventually, Risky reveals her true motives and true intent, a plan which seems nearly perfect in execution and design. While she didn't kidnap the half-genies personally, she arranged the festival knowing the Empress Siren would do so if they were there. Her true goal is to get into the Empress' good graces and counting on Shantae to defeat the Sirens and rescue the half-genies, all as a distraction so she could steal the Sirens' airship. She then aims the airship's cannons at the town itself, ensuring Shantae follows in an attempt to stop her, counting on Shantae to fight and eliminate the Empress to do so. While the Empress eventually turns on Risky, attempting to siphon her energy as well, Risky has counted on this, and by previously aiding Shantae and downplaying her abilities to the Empress, ensures that the Empress is defeated by Shantae. All in all, Risky believes the ultimate outcome will be escaping with a very powerful weapon at her disposal, having used both Shantae and the Empress as pawns towards that end.
Unfortunately for Risky, there is one flaw in her plan she did not consider: the battle between Shantae and the Empress destroys the airship - what Risky had engineered the whole plan with the intention to gain - and Risky is left with nothing as Shantae takes her from out of the water and lets her flee.
She appears in some screenshots and the beta demo, and is mentioned in the game's backstory. Her and the Tinkerbats had uncovered a new device called the Tremor Engine, and had planted a pillar in the middle of Sequin Land. By some means, the engine could make Sequin Land rotate around this pillar. Risky's purpose for this remains unknown.
Powers and Abilities
Though she prefers to leave combat to her machines and Tinkerbats (and in the third game, to Shantae), Risky Boots has proven to be a powerful fighter (as proven at the end of the first game). In combat, Risky's main weapon is a large pirate scimitar that she can rapidly slash with or throw like a boomerang, and she also carries a flintlock pistol that fires bullets. Risky can also dash around in mid-air for dive-bombing attacks and perform a brutal slide-kick when on the ground. Her boots seem enchanted and able to endow super-speed upon the wearer, while her hat is useful as a hang glider or parachute. She is also able to perform various acrobatic feats akin to parkour, which seems to suggest superhuman levels of athleticism. She also appears to have a high level of endurance for a human, as she is able to take many hits from Shantae's magic, and still have enough energy to escape almost unscratched from her final fight with Shantae in the first game. Risky is also highly intelligent and surprisingly effective with technology, being able to conceive grandiose machines for her Tinkerbats to build and to operate them quite effectively.
In Shantae and the Pirate's Curse, Shantae could upgrade Risky's items once she had gathered them all going through dungeons. Later on Shantae: Pirate's Queen Quest, Risky herself could upgrade her own items as the story progressed, using a similar pattern that Shantae used in the previous game. Despite her deadly proficiency in the first game, Risky claims to be completely defenseless without her sword and pistol; in Pirate's Curse she was unable to combat a single Cacklebat, even with her kicking moves. Whether she truly felt defenseless or whether she simply feared of becoming possessed herself is unclear.
Risky Boots has some looks to rival that of Shantae's collective wardrobe, but only a handful made it to the series.
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- Risky is similar to Captain Syrup, the antagonist of the Wario series, a sub-series of the Super Mario franchise by Nintendo. Both are female pirates who are refered to as the most "dangerous pirate" and "the pirate queen", and have both used the power of a genie in a final boss fight.
- According to Hypno Baron in Pirate Queen's Quest, Risky Boots is "a creature POSSESSED of DARK MAGIC". Whether this references the Pirate Master's influence or not remains unknown.
- Her name is a play on "Risqué", which means "sexually suggestive". Her outfit also plays on her name, being extremely revealing (even though Shantae's outfit's pretty revealing, too).
- Like her archnemesis, Risky makes her Super Smash Bros. debut in the form of the 1,297th and final base Spirit in Ultimate and also uses her HGH artwork.