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[[File:ShantaeBossSplashScreen.png|thumb|443x443px]]
 
[[File:ShantaeBossSplashScreen.png|thumb|443x443px]]
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'''Shantae''' is the final boss of the [[Pirate Queen’s Quest|Pirate Queen's Quest]] DLC in [[Shantae: Half-Genie Hero|''Shantae: Half-Genie Hero'']].
Featured in the [[Pirate Queen’s Quest|Pirate Queen's Quest]] Half-Genie Hero DLC, Shantae will fight off against Risky Boots as the final boss. Her fighting style as a boss draws direct inspiration from [[Nega-Shantae|Nega-Shantae's]] boss battle in [[Shantae: Risky's Revenge|Risky's Revenge]]. After Risky Boots clears the "Risky's Hideout" platforming segment she'll order her [[Tinkerbats]] to activate the Dynamo to which the stage is raised to where the Dynamo is located. Before Risky Boots attempts to activate the Dynamo Shantae interrupts her actions by entering the scene. She later explains how her friends were able to revert the magical inversion process before fighting Risky Boots.
 
   
 
After Risky Boots clears the "Risky's Hideout" platforming segment she'll order her [[Tinkerbats]] to activate the Dynamo to which the stage is raised towards it. Before Risky Boots attempts to activate the machine Shantae interrupts her. She explains how her friends were able to revert the magical inversion process before doing battle with Risky Boots.
Shantae attacks using her [[forms]] used in her campaign excluding the Dryad, Tinkerbat (backer-exclusive), gem pot, and blobfish transformations. She dances before being able to transform into each where dancing does not freeze time unlike her campaign. Unlike most boss battles, Shantae's visual appearance will change after receiving a significant amount of damage to show bruises and exhaustion.
 
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# Monkey - Shantae will use monkey bullet to dash around the stage at random, occasionally launching herself at Risky.
 
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== Battle ==
# Elephant - Shantae will launch upwards and smash down as a giant form of the elephant, she'll attack in the area indicated by smoke.
 
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As a boss, Shantae runs and jumps around the room, attacking using [[forms]] from her campaign. As usual, each transformation requires Shantae to perform a short dance, during which she is vulnerable to attack. Unlike most bosses, Shantae's visual appearance will change after receiving a significant amount of damage, which also signals a small increase in her general speed.
# Mermaid - Shantae will jump into the air and spin while she fires bubbles at Risky
 
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# Crab - Two waterfalls will appear as Shantae jumps off of the stage to horizontally attack from each waterfall. Shantae's location can be observed by bubbles emerging from the waterfall.
 
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=== Transformations ===
# Harpy - Shantae will fly off of the stage to attack Risky by swooping down in an arc from left to right.
 
# Spider - Shantae will jump into the air and rain spider venom onto the stage/
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# Monkey - Shantae will use Monkey Bullet to dash around the stage at random, occasionally launching herself at Risky.
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# Elephant - Shantae will launch upwards and smash down as a giant elephant. Her impact zone is marked by clouds of smoke; Risky should move away from the smoke to avoid being squashed, allowing her to land a few hits before Shantae returns to her normal form.
# Bat - Shantae will fly around the stage while obscuring all visuals except the small area around her, Shantae will emit a screech sound effect if the player has entered the light radius.
 
# Mouse - Shantae quickly runs around the stage to temporarily appear back in her human form to damage Risky
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# Mermaid - Shantae will jump into the air and spin rapidly, firing waves of bubbles at Risky.
 
# Crab - Two waterfalls will appear on the sides of the room as Shantae jumps off of the stage. She begins moving up and down one of the waterfalls, occasionally dashing across the screen to enter the other waterfall. Shantae's location can be observed by bubbles emerging from the waterfall, allowing Risky to dodge as appropriate.
Upon defeating Shantae once and for all Risky attempts to activate the Dynamo. To Risky's surprise her Tinkerbats did not correctly construct the machine which explodes causing her Hideout to be destroyed, sending her flying away. After failing to capture sequin land yet again Risky berates her Tinkerbats once more before the game cuts to credits.
 
 
# Harpy - Shantae will fly off the top of the stage to attack Risky by swooping down in an arc from left to right.
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# Spider - Shantae will move off the top of the screen and rain spider venom onto the stage. After dodging the venom, Risky should keep moving to avoid being hit when Shantae drops back down.
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# Bat - Shantae will darken the entire stage, save for a small circle of light around her bat form. She will then fly around the stage, emitting a screech sound effect if Risky has entered the light radius; the pirate captain should take care not to get hit by the half-genie's flight.
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# Mouse - Shantae quickly runs around the stage, periodically reverting to her human form in an attempt to damage Risky. She has to pause briefly before transforming, giving Risky time to move away; alternately, she can hover out of Shantae's attack range with liberal use of her Cannon Jump.
 
Upon destroying Shantae, Risky attempts to activate the Dynamo, only for it to malfunction. To her surprise and annoyance, the Tinkerbats did not correctly construct the machine; as a result, it explodes with enough force to destroy her Hideout and send her flying away. Having failed to capture Sequin Land, Risky berates her Tinkerbats once more before the game cuts to credits.
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== Trivia ==
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* As ''Pirate Queen's Quest'' is heavily implied to be Risky's biased account of ''Half-Genie Hero''<nowiki/>'s events, her final battle with Shantae (or, at least, the outcome) is non-canon.
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* Shantae's boss fight draws direct inspiration from [[Nega-Shantae|Nega-Shantae's]] boss battle in [[Shantae: Risky's Revenge|''Risky's Revenge'']]. She uses all of Nega-Shantae's attacks in addition to several new moves; notably, the horizontal dash was used by Nega-Shantae's Monkey form and Shantae's Crab form.
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* The only transformations Shantae doesn't use in her boss battle are the Dryad, Tinkerbat (backer-exclusive), Gem Pot, and Blobfish.
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* Shantae is the only boss in the game whose idle sprite changes after receiving significant damage.
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[[Category:Bosses]]
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[[Category:Final Boss]]
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[[Category:Female]]
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[[Category:Enemies]]
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[[Category:Genies]]

Revision as of 01:06, 12 May 2020

ShantaeBossSplashScreen

Shantae is the final boss of the Pirate Queen's Quest DLC in Shantae: Half-Genie Hero.

After Risky Boots clears the "Risky's Hideout" platforming segment she'll order her Tinkerbats to activate the Dynamo to which the stage is raised towards it. Before Risky Boots attempts to activate the machine Shantae interrupts her. She explains how her friends were able to revert the magical inversion process before doing battle with Risky Boots.

Battle

As a boss, Shantae runs and jumps around the room, attacking using forms from her campaign. As usual, each transformation requires Shantae to perform a short dance, during which she is vulnerable to attack. Unlike most bosses, Shantae's visual appearance will change after receiving a significant amount of damage, which also signals a small increase in her general speed.

Transformations

  1. Monkey - Shantae will use Monkey Bullet to dash around the stage at random, occasionally launching herself at Risky.
  2. Elephant - Shantae will launch upwards and smash down as a giant elephant. Her impact zone is marked by clouds of smoke; Risky should move away from the smoke to avoid being squashed, allowing her to land a few hits before Shantae returns to her normal form.
  3. Mermaid - Shantae will jump into the air and spin rapidly, firing waves of bubbles at Risky.
  4. Crab - Two waterfalls will appear on the sides of the room as Shantae jumps off of the stage. She begins moving up and down one of the waterfalls, occasionally dashing across the screen to enter the other waterfall. Shantae's location can be observed by bubbles emerging from the waterfall, allowing Risky to dodge as appropriate.
  5. Harpy - Shantae will fly off the top of the stage to attack Risky by swooping down in an arc from left to right.
  6. Spider - Shantae will move off the top of the screen and rain spider venom onto the stage. After dodging the venom, Risky should keep moving to avoid being hit when Shantae drops back down.
  7. Bat - Shantae will darken the entire stage, save for a small circle of light around her bat form. She will then fly around the stage, emitting a screech sound effect if Risky has entered the light radius; the pirate captain should take care not to get hit by the half-genie's flight.
  8. Mouse - Shantae quickly runs around the stage, periodically reverting to her human form in an attempt to damage Risky. She has to pause briefly before transforming, giving Risky time to move away; alternately, she can hover out of Shantae's attack range with liberal use of her Cannon Jump.

Upon destroying Shantae, Risky attempts to activate the Dynamo, only for it to malfunction. To her surprise and annoyance, the Tinkerbats did not correctly construct the machine; as a result, it explodes with enough force to destroy her Hideout and send her flying away. Having failed to capture Sequin Land, Risky berates her Tinkerbats once more before the game cuts to credits.

Trivia

  • As Pirate Queen's Quest is heavily implied to be Risky's biased account of Half-Genie Hero's events, her final battle with Shantae (or, at least, the outcome) is non-canon.
  • Shantae's boss fight draws direct inspiration from Nega-Shantae's boss battle in Risky's Revenge. She uses all of Nega-Shantae's attacks in addition to several new moves; notably, the horizontal dash was used by Nega-Shantae's Monkey form and Shantae's Crab form.
  • The only transformations Shantae doesn't use in her boss battle are the Dryad, Tinkerbat (backer-exclusive), Gem Pot, and Blobfish.
  • Shantae is the only boss in the game whose idle sprite changes after receiving significant damage.